P-13 · Claw machine plush

Claw machine plush, built to the cabinet

A prize is not a small retail plush. It gets grabbed a thousand times, read through glass at arm’s length, and has to drop through the chute without catching.

  • From 100 pcs per design
  • Sized to your aperture and chute
  • Seams built for repeated grabbing
  • Refill cartons, bulk or bagged

Six prize formats

Which format you want decides the size, the fill and how the piece behaves under a claw. Pick the format against the cabinet, not against the artwork.

C-01

Classic prize plush

A soft-bodied piece with a filled head and body, made at the size the cabinet will actually lift. The default format for a mixed prize mix.

C-02

Clip-on prize

A keychain-format character with a short strap or clip. Reads well on the pile and gives the winner something to attach — but the strap is a part, and parts are what jam a chute.

C-03

Flat or bean-filled prize

A flatter body with bean fill that sits low in the pile and moves less when the claw closes. Useful where a full-bodied piece reads as too easy or too hard to lift.

C-04

Sealed mystery prize

The piece arrives in a sealed opaque bag, so the prize is not chosen by the player looking through the glass. The bag itself becomes part of the size and the drop.

C-05

Jumbo feature prize

One large piece for a high-value cabinet, usually displayed rather than grabbed. Sized to the cabinet it is shown in, which is often a different cabinet from the one prizes drop from.

C-06

Licensed-style character

A character-driven prize where the face is the value. Only produced against artwork you hold the rights to — we do not reproduce another company’s character.

The physics of a prize

Three measurements, then everything else

C-A

The aperture is the hard limit

A piece that is a centimetre too wide does not fail elegantly — it wedges. The claw’s opening is the first number we size against, and it is the one operators most often leave out of the brief.

C-B

Weight against grab strength

Too light and the piece drifts out of the claw; too heavy and it never leaves the pile. Neither is a defect in the plush. It is a mismatch between the piece and the machine’s setting, which is why we ask what the cabinet is rather than promising a target weight.

C-C

The chute is where prizes are lost

Long straps, swing tags and stuffed limbs catch on the prize door. The chute opening decides what is allowed to hang off the piece, and usually the answer is nothing.

Specification

Everything here is set against the cabinet you operate, which is why we ask for its measurements before quoting.

SizeSet by your cabinet: the aperture the claw passes through, the chute opening and the height the claw descends. Send those three and the cabinet model if you have it; we size the piece against them rather than to a round number.
FillPolyester fibre fill as standard, or bean fill for a flatter piece that sits in the pile. The fill is what decides whether the claw gets a grip or slides off.
SeamsReinforced at the head and body seam, because that is where a claw closes and where a prize splits. Stitch density is set for the fabric rather than the drawing.
AttachmentsNo loose beads, suction cups, bells or long ribbons. A clip or a short strap is fitted so it lies flat. Anything that can hook the mechanism is left off by default.
Tags and labelsCare and content labels are required in most markets and they are a catching risk inside a cabinet. They are fitted flat, or placed inside the piece where the market allows it — say which you need.
PackingBulk cartons for operators who tip the prizes straight into the cabinet, or individually bagged for stock control. Refill speed is usually the reason to choose one over the other.

What buyers use this line for

  • Arcade and family entertainment centres
  • Retail and restaurant lobby cabinets
  • Travelling fairs and event hire
  • Prize mixes for mixed cabinets
  • Promotional cabinets at launches
  • Online crane-game operators
P-13 · Sampling

Every project is sampled first

Sampling runs first on every project. You approve the sample before a production run is booked.

How the sample stage works

How the sample stage runs

Stage 01

Artwork review

Send front, side and back views or a clear reference. We flag anything that cannot be produced as drawn.

Stage 02

Pattern and sample

A production pattern is built and a sample is made in the closest available fabrics.

Stage 03

Two ways to approve

Approve from sample photos to save days, or have the sample shipped to you when you need to hold it.

Stage 04

Production booked

Once approved, the run is scheduled and the shipping route confirmed.

Claw machine plush questions

The cabinet model if you have it, and three measurements: the aperture the claw passes through, the chute opening, and how far the claw descends. Add the artwork or a reference piece, the quantity per design and the destination market. With those we can quote a size that will actually lift and drop.

Start here

Ready to make your claw machine plush?

Send the artwork, the quantity and the date. We reply with a feasibility answer and a price range within 3 business hours, Guangzhou hours.

Replies within 3 business hours (Guangzhou hours)