Claw machine plush, built to the cabinet
A prize is not a small retail plush. It gets grabbed a thousand times, read through glass at arm’s length, and has to drop through the chute without catching.
- From 100 pcs per design
- Sized to your aperture and chute
- Seams built for repeated grabbing
- Refill cartons, bulk or bagged
Six prize formats
Which format you want decides the size, the fill and how the piece behaves under a claw. Pick the format against the cabinet, not against the artwork.
Classic prize plush
A soft-bodied piece with a filled head and body, made at the size the cabinet will actually lift. The default format for a mixed prize mix.
Clip-on prize
A keychain-format character with a short strap or clip. Reads well on the pile and gives the winner something to attach — but the strap is a part, and parts are what jam a chute.
Flat or bean-filled prize
A flatter body with bean fill that sits low in the pile and moves less when the claw closes. Useful where a full-bodied piece reads as too easy or too hard to lift.
Sealed mystery prize
The piece arrives in a sealed opaque bag, so the prize is not chosen by the player looking through the glass. The bag itself becomes part of the size and the drop.
Jumbo feature prize
One large piece for a high-value cabinet, usually displayed rather than grabbed. Sized to the cabinet it is shown in, which is often a different cabinet from the one prizes drop from.
Licensed-style character
A character-driven prize where the face is the value. Only produced against artwork you hold the rights to — we do not reproduce another company’s character.
Three measurements, then everything else
The aperture is the hard limit
A piece that is a centimetre too wide does not fail elegantly — it wedges. The claw’s opening is the first number we size against, and it is the one operators most often leave out of the brief.
Weight against grab strength
Too light and the piece drifts out of the claw; too heavy and it never leaves the pile. Neither is a defect in the plush. It is a mismatch between the piece and the machine’s setting, which is why we ask what the cabinet is rather than promising a target weight.
The chute is where prizes are lost
Long straps, swing tags and stuffed limbs catch on the prize door. The chute opening decides what is allowed to hang off the piece, and usually the answer is nothing.
Specification
Everything here is set against the cabinet you operate, which is why we ask for its measurements before quoting.
What buyers use this line for
- Arcade and family entertainment centres
- Retail and restaurant lobby cabinets
- Travelling fairs and event hire
- Prize mixes for mixed cabinets
- Promotional cabinets at launches
- Online crane-game operators
Every project is sampled first
Sampling runs first on every project. You approve the sample before a production run is booked.
How the sample stage worksHow the sample stage runs
Artwork review
Send front, side and back views or a clear reference. We flag anything that cannot be produced as drawn.
Pattern and sample
A production pattern is built and a sample is made in the closest available fabrics.
Two ways to approve
Approve from sample photos to save days, or have the sample shipped to you when you need to hold it.
Production booked
Once approved, the run is scheduled and the shipping route confirmed.
Claw machine plush questions
The cabinet model if you have it, and three measurements: the aperture the claw passes through, the chute opening, and how far the claw descends. Add the artwork or a reference piece, the quantity per design and the destination market. With those we can quote a size that will actually lift and drop.
No, and nobody should. The win rate is a function of the machine, its claw strength setting, how the pile is loaded and how often it is topped up. We control the piece: its size, weight and how it behaves under a claw. We will say plainly when a design is likely to be too easy or too hard for the cabinet you describe, and that is a judgement rather than a guarantee.
Yes, but it has to be fitted flat or placed inside, because a swinging tag is a catching risk on the prize path. Tell us what the tag is for — retail price, inventory, a promotion — and we will confirm where it can go for your cabinet.
Yes, and the pattern is kept for it. Colour matching between runs is the part that needs agreeing up front: if the second run has to match the first exactly, say so in the original order so the fabric is booked from the same dye lot where possible, and expect that a fabric that has been discontinued will need an approved substitute.
It is a plush toy, so the toy rules of the destination market apply — which in the US means CPSIA and ASTM F963, and in the EU the Toy Safety Directive with the EN 71 series. What changes is the paperwork: an arcade operator buying for a cabinet still needs the labelling and traceability the market requires. Tell us the destination and we will say which documents we can supply.
It is quoted per piece like any plush, and the drivers are the same: size, number of panels, decoration and quantity. A prize is usually simpler — fewer colours, less embroidery, no retail packaging — which is why a prize piece often costs less than a retail piece of the same size. The minimum is 100 pieces per design either way.
Ready to make your claw machine plush?
Send the artwork, the quantity and the date. We reply with a feasibility answer and a price range within 3 business hours, Guangzhou hours.
Replies within 3 business hours (Guangzhou hours)